Tools and Scripts
I'm a big believer in artist-friendly tools and efficient workflow; I've written tools for many years to help art teams focus on art instead of fighting with their software. Some examples below.
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This is a Maya tools suite I created for the first Call of Duty on consoles. I wrote neary every tool in this UI, in addition to the UI itself. It has some nifty traits like auto-notification of new tools, built-in help, user preferences, and those sorts of things. And it can be expanded or minimized to help manage screen real estate. Most people on the team used the "Micro" version.
Many of these buttons launch more full-featured tools with their own UIs.


This is a micro UI for Maya to house most of the common tools I use every day. Similar conceptually to 3DSMax's Graphite tools.
This is a UI for artists working on a new graphics engine, to help them assign material properties to their objects. Dynamically updates to display the properties of the selected object.
